Friday, May 21, 2010
fragile future
Limited Edition of 200 Modules for around 8 installations.
Fragile Future tells the story about the amalgamation of nature and technology. In the distant future these two extremes have made a pact to survive. Fragile Future combines an electronical system with real dandelions in a lightsculpture that is predestined to overgrow a surface. Electronics are driven by the natural survival instincts.
The fragile installation protects itself by pretending to be out of order when someone comes too close (optional). This is the same mechanism as a poppy that drops its petal when you pick it, or a ladybird that acts as dead in your hand when caught.
Design by Lonneke Gordijn's for her cum laude Design Academy graduation project in 2005.
Both Fragile Future I and II are built by the designer Lonneke Gordijn for info and rates please send her a mail to lonneke@designdrift.nl.
count sheep
Count Sheep is a filmprojection made for a building in Eindhoven. This animation is about Lonneke's fantasy of what is happening behind the blind walls of this business premise. The film is projected on the building, but the only way to see it is within the boundaries of your own shadow.
You never see the whole animation at once. You have to walk up and down the wall. Together you'll see more.
You never see the whole animation at once. You have to walk up and down the wall. Together you'll see more.
Fly light
In Autum 2009 we presented our latest interactive light installation during Dutch Design Week
and Glow festival. The FLY LIGHT.
The 160 Glass tubes that lighten up and respond to the viewer are inspired by behaviour from a flock of birds and the fascinating patterns they seem to make random in the air. But actually this behaviour is not so accidental as it looks. Every bird has to keep a safe distance from their neighbour bird in front, below, above and next to it. They all want to fly in the middle of the group and no-one wants to be the leader flying in front. What will happen if an intruder interrupts? This is what the viewer will experience when approaching the Flylight.
We converted this bird-behaviour into a digital DNA and translated it into understandable visualisations with light. Each light is controlled individually, but the behaviour is not programmed to a repeated pattern. Move after move the birds have to choose their way within the borders of the installation. Ultrasonic sensors (like bats) measure the distance between the viewer and installation, so the 'flock' will react different the closer you get to it, or when more people approach it at once. For us, the interesting part is the free will of the flock: does the group attack the viewers one by one, or will it split up and flee?
The development of Flylight started in 2007 and was commissioned by Art Partner and made for Balak Coatings in Belgium in collaboration with technical engineers Luuk van Laake and Klaas van der Molen.
and Glow festival. The FLY LIGHT.
The 160 Glass tubes that lighten up and respond to the viewer are inspired by behaviour from a flock of birds and the fascinating patterns they seem to make random in the air. But actually this behaviour is not so accidental as it looks. Every bird has to keep a safe distance from their neighbour bird in front, below, above and next to it. They all want to fly in the middle of the group and no-one wants to be the leader flying in front. What will happen if an intruder interrupts? This is what the viewer will experience when approaching the Flylight.
We converted this bird-behaviour into a digital DNA and translated it into understandable visualisations with light. Each light is controlled individually, but the behaviour is not programmed to a repeated pattern. Move after move the birds have to choose their way within the borders of the installation. Ultrasonic sensors (like bats) measure the distance between the viewer and installation, so the 'flock' will react different the closer you get to it, or when more people approach it at once. For us, the interesting part is the free will of the flock: does the group attack the viewers one by one, or will it split up and flee?
The development of Flylight started in 2007 and was commissioned by Art Partner and made for Balak Coatings in Belgium in collaboration with technical engineers Luuk van Laake and Klaas van der Molen.
Tuesday, May 18, 2010
PROSE-Fashion design duo Sabine Egler & Miriam Lehle
Sandra backlund
Lie sang bong 2010 collection
Ghost Chair
We asked our self : can we make a real life size image of our futuristic chair designs in real life?We found a technique that could create this image in Plexiglas, After figuring out how to use this on a big 3D object our chairs came into existence. The inner shapes visible when light reflects on them are formed by millions of air bubbles contributing to it's name. ... Ghost Chair.
Ghost Chair shows the future feeling of a chair that does not really exist yet. Nobody is just normal and straight however it sometimes looks like we are, even a chair has its extraordinary sides.
Straight from the outside, but curved and wrinkled and impossible to excist from the inside. The Ghost Chair is a futuristic concept of a chair, 3-dimensionally captured within the boundaries of reality. Inside the chair are miljoens of air bubbles forming the inner shape witch contributed to it's name.
It gives you a dramatic feeling: unbelievable and high-tech, but beautiful! DRIFT sketches an image of a chair that cannot exist yet... But with today's techniques it becomes real. By doing this they deliberate their design from the rend of stereotypical forms. Nowadays anything is possible with 3D - computer programs -you can even draw the impossible - so why fall back on the awkward design language of your grandmas furniture With the GHOST Collection, Nauta and Gordijn want to make clear that it is time to start designing our own future!
(last paragraph quoted byFRAME no. 59)
The chairs are handmade with the best materials and specialists from Europe. Two different techniques were combined in a new way to create the GHOST chair. The inner ghost looks random, but in fact every line has been designed. We tried to generate the most 3-Dimensional shapes possible, that doesn't refer to any other shapes at all. We wanted them to look new and never seen before but also natural at the same time. The possibilities of creating a shape like this is unlimited within the boundaries of the material. The Ghost Chair is an experiment in: shape, high tech production methods and crafts.
The collection exists of 8 table chairs, two different arm chairs: the Queen chair, the King chair, and a stool. The initial concept behind these particular pieces comes from the old times when Kings reigned their kingdoms. The first chair was actually a throne for the King. Only the King was allowed to sit down. The other guests had to remain standing as a sign of decency. Only during fancy dinners people were allowed to sit. All the chairs in the dining room were part of one collection, but from the shape you could see the social position. Of course the Kings chair was the biggest and together with the Queens chair, the only chairs with armrests. The guests at the table could sit on simple chairs with only a backrest. The waiters sat on stools against the wall, ready to jump up to server the King.
The GHOST collection consists of 11 items and will be produced in a limited edition of 8 and 2 RP. In future we would like to add a few items to the collection, we are thinking about a table, lamp and a closet, using the same technique.
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